CVE-2026-110734

LOW Status: Received

CVSS Scores

CVSS v3.x Base Score
2.5
LOW

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Published
October 14, 2026 4:17 PM
Last Modified
October 14, 2026 6:17 PM
Source
[email protected]

Weaknesses (CWE)

CWE-787

References

Contact Us

Get the CyboWatch SIEM platform, hosting, and 24×7 SOC analysts. Send an enquiry, or call or email us to get started.

Send an enquiry